Vigilance Blade

Haunted Haven

The Vigilance Blade strike force returned to the safe house and placed the books they had looted out of the Delvehaven library into Crowbars workshop. They also read some of the books found that bestowed various abilities and rested for the night before exploring yet another level of Delvehaven. They soon discovered that Delvehaven was haunted when they were attacked by phantasmal bugs from the insect museum and Kalaive was later possessed by the spirit of Bisby when they entered a room full of model ships were some of the party members saw a flashback of Bisby arguing with Ilnerik on the deck of a ship. Kalaive was able to resist the urge to attack his fellow party members long enough to leave the room and they gathered in the hallway before continuing on.

Delving into Delvehaven

There were some bizarre constructs in the main courtyard that looked like childrens toys. They became visable only after jumping off a strange cylindrical metal stage that sits in the center of the courtyard area. After engageing the strange toys a will-o-wisp entered the area and turned invisable after being struck by an arrow. It soon attacked and was killed. The party investigated much of the first and second floors, fighting off a large triceritops shadow skeleton, and looting some of the valuable items that were left behind by the Thrune pathfinders.

The Wave Door
The seance with Coriana proved fruitful in that you learned the secret to decoding the story you found inside the chelish crux entitled, “Cudnys Wedding”. She explained that once decoded the resulting poem would show you how to find the Wave Door. She also told you to find a Wayfinder and recite the Delvehaven oath while shining it’s light over the location of the door. She also explained that you must go at night for the door to appear. Some shadows attacked the party as they searched for the Wave Door, but soon after the shadows were vanquished a large portal opened up and the party entered. A nice stash of scrolls, wands and potions along with stacks of gold were located in a large chest that was locked, but it was quickly opened after “Crowbar” Crogan jumped through the Wave Door and into the extradimensional space with the others. A note was also discovered that had been written by Loremaster Liriam warning of Ilnerik, a pathfinder who stole half of a Viriavaxian relic called the Totemrix. It stated that he may have been turned into a vampire by the relic. The other half called the Morrowfall has been sealed inside of Delvehaven in a vault called the Amber Arca. After casing the condemed pathfinder lodge named Delvehaven our intrepid heros climbed the walls into the outer courtyard and then started towards the back of the complex where giant pillars supporting a wooden terrace surround an inner courtyard.
Massacre House
Kalaive “The Glaive” withdrew the bust of Ghaelfin from his pack and unwound the heavy cloak he had protecting it. Ailyn Ghonstavos was elated to have the remains of such a famous pathfinder back. The lanterns were dimmed and the incence was lit as Ailyn affixed the candle onto the petrified head. Gala Wimblesnippet approached solomely with the long candlelighter Fiosa so often used to light candles near the alter upon which rested the book of acts. The others had started a rythmic chanting to the slow drumming sound made by Inglip and his bongos. A short time after Gala ignited the gravecandle a small figure no more than seven inches high slowley formed above it. It was made entirely of smoke and seemed to be weeping. They learned from Ghaelfin that a deceased pathfinder named Coriana, apparantly an Assmiar if the letter found inside the Asmodeon Knot is to be belived, knows more about the sealing of Delvehaven and that she stashed some items away when Delvehaven was sealed in case the Pathfinders should ever have to retake it. They learned also that her ashes remain stashed in a nunnery of evil sister monks who assasinated then cremated her, even securing her ashes so that she wasn’t resurrected. Apparently they worship an Erinyes named Eisyth, and hope to become one as well in the afterlife. Ailyn asked that you return with Corianas’ ashes, and after they are subjected to another of the gravecandles you found, she would return them to the Pathfinders Grand Lodge in Absolam were they belonged. She would even double your payment. Thane Eysizen hit the streets to try and find out were the Sisters live, while Ailyn sent “Crowbar” Crogan and Kalaive “The Glaive” into the library of the safehouse to search for any record of the Sisters. Some business ledgers showed that a Sister of the order would shop in town for supplies at least once a month and had been doing so for years. Their location was also written in the back of a ledger and with this the team set out for the walled-off section of town known as Rego Cader. They left before the sun came up dispite the real danger of running into the shadowbeasts that hunt the streets of Westcrown at night. Thane Eysizen directed Inglip to fly onto the building with a flick of his wrist where he noticed a pipe with a tendril of smoke escaping from it. “Crowbar” Crogan attempted to open a couple of the locked doors, but was unable to gain access. It was decided that the eidolon would enter forcibly through the roof. This alerted the sisters inside of intruders and shortly after the black-scaled lizardman unlocked an entry door, battle was joined. Inside there was a furnace and it became apparent that the structure was actally a working creamatorium, albiet a strange one. As the sisters of Eiseth poured out of the basement, some of them had unwound their habits into long bladed scarves that lashed about as the other members kicked and punched with lightning speed. A large fire elemental also attacked the party, pouring forth from a furnace shaped like a demons mouth complete with a curious metal tounge made of rollers. It was a terrifiying battle and the monks were very skilled, but eventually all that stood in the way of Vigilance Blade were stricken low. After it was discovered that all the urns were labeled using the spidery script of the infernal Thane Eysizen wrote the name Corina down as it would appear in that language on some parchments and passed them around so that the whole party could help find the ashes and they were soon rewarded for their efforts. Ailyn has just paid you 2000 gold pieces and walked out of the room with the black urn full of ashes to prepare for another seance.
The Hellscaller Cup

You found the bust of Ghaelfin adorning the entry way into the Devildrome. A huge spherical cage with blades and barbs attached to it, pointing towards the arena below. Thane has won the Hellscaller Cup with the help of his friends and Inglip, his summons. Rance Lucca has agreed to give you the bust as payment for your performance. You wait patiently as the last of the patrons leave the arena. Rance gives you the bust and tells you that he has money to count. Many of the gaurds are starting to line up to get paid as well, as you make your way back out into the streets with what remains of Ghaelfin. A Pathfinder, and a venture-captain at that! Perhaps he has some of the answers you seek.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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